Aug 31, 2005, 05:41 PM // 17:41
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#21
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Onoes, Superior, I lose 75 health on a Warrior.
Your job as KD/AS is to deal damage and disrupt, no? And points in Hammer is going to give the highest boost to your DPS.
Heavy Blow is useless if Devastating misses. Hammer Bash atleast gives you a second chance at knockdown (what your build revolves around, after all).
- Put a Superior Hammer on it.
- Take your points from Strength and dump in Hammer.
- Replace Heavy Blow with Hammer Bash.
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Aug 31, 2005, 05:47 PM // 17:47
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#22
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Academy Page
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You're right, Hammer Bash is better than Heavy Blow if Devestating misses.
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Aug 31, 2005, 05:48 PM // 17:48
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#23
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Quote:
Originally Posted by primitiveworker
You don't need higher stats. Your job as a KD/AS is not to deal melee damage, but to knock people down and aftershock them while the real damage dealers (smite, spike, etc) go to town. Sure, take a 75 health hit for an extra 20 damage per cycle. Whatever.
Heavy Blow knocks them down because of Devestating's weakness. You lose all adrenaline but you'll gain it back quickly enough with Berserker/Frenzy.
Consider Devestating + Crushing + Heavy + Aftershock.
You knock them down and weaken them, remove 20% health, knock then down again and hit them for aftershock spike. In ward against foes, they're not going anywhere.
Pretty standard build. But if it's broken, fix it.
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Hey primitiveworker, Nash is just giving you sound advice. If anything, just give it a shot and get Hammer to 16 and move a few points around. If you don't like it just respec and put back the Minor Hammer Rune.
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Aug 31, 2005, 06:22 PM // 18:22
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#24
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Academy Page
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Sorry if I sounded a bit defensive up there. But I guess I just have a different idea about what this build's purpose is.
The reason 75 health is a bit of a problem, for me, is that I like to play in a triple smite team which only has 2 healers and no prot. With three smiting kd/as warriors, a little more dps isn't going to make much of a difference, but my -75 might.
In any case, I'm going to try your suggestions: strength -> hammer, sup hammer and no more heavy blow in favor of hammer bash.
Last edited by primitiveworker; Aug 31, 2005 at 06:29 PM // 18:29..
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Aug 31, 2005, 07:31 PM // 19:31
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#25
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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How do you have enough energy to be dropping the ward, using stances, and powering aftershock Or is it just mainly all for one solid spike, after which you take 30 seconds to regen?
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Aug 31, 2005, 07:47 PM // 19:47
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#26
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Academy Page
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The Zealous hammer upgrade offsets the fact that you're spending energy. And since this build is in a team with at least 1 other KD/AS, maybe 2, you take turns dropping wards. Frenzy or Berserker Stance almost powers themselves and Sprint is only needed every once in a while.
With 26 Energy (from Gladiator Armor) and the Zealous hammer, you can hover around the 10 energy required for Aftershock quite easily.
Also, keep in mind that this build fits inside a Smite Team build, so the team's damage output comes not from the KD/AS melee damage, but from the smiting. The KD/AS's job is only to stick to the target, and keep the target on the ground, and act as a recipticle for smite.
Of course, other people may have different ideas about what a KD/AS is supposed to do.
--
But you're right, the KD/AS's in the team need to coordinate who is going to spike, because you need about 10-20 seconds to recover and start again.
Frenzy, Devestating, Crushing, Bash, Aftershock spends 20 energy. But the target is likely dead by then. In the course it took to go through that sequence, you likely gained 10, so you're only down 10 energy. Which you'll gain back swinging on the next target and start again.
If you stagger yourselves you'll be fine. Take turns alternating between dropping wards and spiking the sequence. Besides, trying to knock down an enemy that's already knocked down is a waste.
And like I said earlier, the KD/AS's on the team are not the primary damage dealers. You just keep them all clumped together and on the ground.
Last edited by primitiveworker; Aug 31, 2005 at 07:51 PM // 19:51..
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Aug 31, 2005, 08:41 PM // 20:41
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#27
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Academy Page
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Another thing you might want to try is Earthshaker + synchronized Aftershocks if you're looking for pure knockdown + spike.
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